In computer engineering, a load–store architecture is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers). Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures. The earliest example of a load–store architecture was the CDC 6600. Almost all vector processors (including many GPUs) use the load–store approach.
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